![]() There are 20 to 30+ Firestorm threads running at anyone time. So, detecting a slowing or a speed-up due to the new multiple threads is tricky. That is what I experience… sometimes… There are some oddities happening when one teleports. I guessed that I might even see FPS dip while textures were decompressed as more CPU cycles would be getting used by the texture processes. I wouldn’t expect a higher FPS (Frames per Second) rate. Beta testers for Firestorm will have had the upgrade for some time.įrom the changes the FS Team has made, I would expect this viewer to be faster at rendering a scene. I think this is the first release of Firestorm that has this upgrade. I think this should only affect your first-time post-install-visits to places you frequent.Ī while ago the Firestorm Viewer was upgraded to use the simplified cache developed by the Lab. One thing that can affect our perception is this install clears our viewer’s cache of downloaded content. Neither is precise and measurements are highly influenced by our location in the region, which way we are looking, our cache – when did we last visit, the region’s construction, and avatar occupancy. A few of us may now and then even time it. I suspect most of us hit a region and consider how long it takes for the place to render. ![]() But actually, measuring it well is quite complicated. The major effect of texture decompression is in scene render time. But since it has had little effect on Frames per Second numbers it doesn’t seem to have been a high priority to change. Decompressing is a task that has bottle-necked performance forever. The big thing is Firestorm’s viewer now uses multiple threads for decompressing textures. ![]() My experience is: this version is better. I just want to consider what people are experiencing based on what I can see and measure. I’m not going to repeat what she has already written. This version is covered in detail over on Inara’s blog here: Firestorm 6.4.21. So, I went and ran my tests, which I rate at one half-a-posterior. Which made me curious because that is NOT my impression. The thread Newest Firestorm version – lag monster popped up 8/4. Suggestions are welcome.The Firestorm Viewer version 6.4.21 had been out for a bit now. I will add more features everytime I fancy something, Customer will receive updates automatically. Simple fly assistant to avoid the 150m Fly limit in SL Banned objects list, safeword, and other safety settingsĭifferent textures for the Hud, or use your own, If you are sitting on an object when you log-off or when you crash, at re-log you will immediately sit back in the same object if it is already there.īasic RLV relay, quite simple but enough for what I need. If you have subs with compatible toys (another MultiHud, soon in my RLV boots, in development other toys) you can put the LMs of your different cages on it When I send an update you don't have to reintroduce your LMs, import them easily from the old hud you can give different custom names to LMs in the same region,Īnd you can import-export LMs from-to other people. LMs can be added automatically saving your location, (really quick) or via chat if you are not there or you want tag them. Save your favorite landmarks and force tp quickly in 1 click. and without showing nudity while the change happens) Quick removal of complete branches of folders, and an awesome optional feature that removes all folders in the same level that the folder you selected (example: If you have a "jackets" folder with some different jackets inside, after you wear one of them, any other 'jacket' folder contents will be removed without you do anything else. Takes advantage of Multi Attachment in SL Viewer 2 compatible viewers, so you can replace items when wearing them, or stack them in the attachment point. the menu gives you beforehand info about where you are, worn stuff, and subfolders for quick and easy usage. The most user friendly I have even seen (lol, i know, what else should I say, but you can IM me and check mine inworld anytime you want). Useful, and simple but very powerful RLV folders manager. The range of distances to choose is from 1m to 50 m away. (I always missed a 'follow' button in SL, hehe). Now you can type while following, or not to worry if they start walking again while you are camming or whatever you fanzy. ![]() You will follow a selected avatar or object. Some features won't work on the regular SL viewer or Snowglobe RLV compatible viewer needed: Marine's RLV viewer, Phoenix, Imprudence Every detail is absolutely configurable and the menu gives the user complete information about everything. ![]() This is absolutely not a DS toy though, the features of this hud are intended for personal use and any restraining command will be issued. This HUD Is a tool with some useful functions, some of them taking advangage of the Restrained Love compatible Viewers possibilities. ![]()
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